About
I am Mateusz Kolodziejczyk, a graphics programmer focused on real-time rendering.
My passion lies in low level systems, working on graphics engines, experimenting with shaders, and understanding the practical quirks of modern hardware pipelines. I spend a lot of my spare time studying GDC and SIGGRAPH talks and implementing advanced rendering techniques just to see how they work under the hood.
Professionally, I implement these rendering solutions at scale. I am currently working on rendering at Techland. Before this, I contributed to CRYENGINE and Hunt: Showdown 1896 at Crytek, after transitioning from a gameplay engineering role at Reikon Games where I was working on Metal Eden